INTERROGATIVI
In
queste pagine abbiamo raccolto alcuni dei più comuni interragativi
su Dune. E' nostra intenzione ampliare continuamente in futuro questa
sezione, anche, speriamo, con il contributo di quanto vorranno sottoporci
i propri quesiti e/o le eventuali risposte |
INDICE
DEGLI ARGOMENTI
Perchè Dune è un deserto?
Che relazione c'è tra la spezia ed i vermi ?
Come fanno i Fremen a sopravvivere su Dune ?
Come si domano i vermi ?
Perchè la tecnologia dell' universo è così arretrata ?
Perchè l'imperatore non controlla direttamente Dune ?
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Perchè
Dune è un deserto?
Nonostante l'assenza di precipitazioni, su Arrakis l'acqua non è assente,
com'è dimostrato del resto dalle ingenti riserve sotterranee dei Fremen.
Eppure il pianeta è quasi completamente costituito da deserti sabbiosi.
Come mai?
Secondo l'ecologo imperiale Liet-Kynes, l'origine dei deserti di Arrakis è
anche parzialmente organica: in qualche modo la sabbia è un sottoprodotto
del ciclo vitale dei vermi giganti. Lo Shaj'ulud ed il deserto hanno un
legame profondo: l'esistenza dell'uno dipende strettamente da quella
dell'altro. E' dunque la presenza stessa dei vermi ad imporre al pianeta
l'ecologia da deserto: questa è, probabilmente, anche la ragione per
la
quale i Fremen si riferiscono al Verme delle Sabbie col nome di Creatore
(come recita la preghiera Fremen: "benedetto il creatore e la sua
acqua...").
Che relazione
c'è tra la spezia ed i vermi ?
Il film di Linch non chiarisce affatto questo punto, e del resto lo stesso
romanzo di Herbert lascia una zona di penombra sull'argomento. Il melange
indiscutibilmente è un prodotto organico dei vermi .
Tuttavia, sembra che sia possibile ottenerlo anche dal verme vivo. In
realtà, i vermi producono più di una sostanza: solo i gas del
melange in
evaporazione sono usati per distorcere lo Spazio.
La bava che i vermi neonati secernono quando vengono affogati (Occorre
catturare un verme neonato e raccogliere acqua a sufficienza per affogarlo!
Basta questo per capire quanto dovesse essere preziosa questa sostanza.)
viene chiamata "Acqua della Vita".
Questa bava ha un potere terribile: velenosa per gli uomini, rende le
sorelle Bene Gesserit capaci di risalire indietro nei ricordi delle loro
antenate, di leggere la mente, di soggiogare la volontà altrui. Un solo
uomo può bere l'Acqua della Vita e sopravvivere: il Qwisatz Haderach.
Egli
sarà in grado di raggiungere il luogo dove le Bene Gesserit non possono
penetrare, ovvero i ricordi degli antenati maschi. Inoltre, egli riuscirà
a
vedere il futuro.
Infine, nel romanzo è citata anche una forma solida della spezia,
commestibile per l'uomo (Paul Atreides se ne ciba in una scena del film di
Lynch).
Come fanno
i Fremen a sopravvivere su Dune ?
Parallelamente ai tuareg del Sahara, che sfruttano le oasi e le valli del
massiccio montuoso dell'Atlante, i Fremen raccolgono ingenti depositi
d'acqua nelle zone rocciose di Dune, in particolare nella regione del Polo
Sud. Ivi essi praticano l'agricoltura, la pastorizia, l'allevamento, e
sostengono una popolazione numerosa, completamente al di fuori dal
controllo imperiale. Il circolo antartico di Arrakis è un luogo misterioso
per i dominatori stranieri: gli Atreides, e prima di loro gli Arkonnen,
avevano richiesto inutilmente alla Gilda Spaziale l'uso di un satellite per
il controllo del territorio. In realtà la Gilda mantiene un accordo segreto
con i Fremen, e si è impegnata a non fornire mai agli imperiali una simile
possibilità.
Come si
domano i vermi ?
Mediante l'uso di un particolare rampone metallico, detto "Amo da
Creatore". I vermi hanno un'epidermide segmentata, ed i tessuti sottostanti
molto sensibili: conficcando il rampone alla congiunzione tra due segmenti
e lacerando la pelle del verme, i tessuti interni vengono a contatto con la
sabbia rovente del deserto. Per il verme tale contatto è doloroso, per
cui
esso, istintivamente, tende ad allontanare la zona ferita dalla sabbia,
contorcendosi e ruotando sul proprio asse. Il Fremen, mantenendo la presa
sul rampone, viene così portato "a cavallo" del verme, a decine
di metri
dal suolo. A questo punto, per evitare che il verme si immerga di nuovo,
l'uomo dovrà bloccare in posizione aperta gli sfiatatoi del gigantesco
animale, orifizi analoghi a quelli dei cetacei terrestri. Agendo sugli
sfiatatoi e mantenendo aperte le ferite con i ramponi, un gruppo ben
addestrato di Fremen può costringere il verme a portarlo ovunque, vera
e
propria "nave del deserto".
Perchè
la tecnologia dell' universo è così arretrata ?
In stridente contrasto col futuro ipertecnologico di "Guerre Stellari"
e di
altre opere SF ambientate in così remoto futuro, l'anno 10191 di Herbert
è
penosamente primitivo. Primitivo sia dal punto sociale (in definitiva un
sistema feudale), sia dal punto di vista scientifico (e LYnch ha reso bene
questo concetto con scenari low-tech per il suo film), privo com'è di
computer, di robot, di tecnologie futuribili.
Herbert imputa tale status-quo ad avvenimenti antecedenti le vicende del
romanzo. Sembra che, secoli prima la nascita di Paul Atreides, sia avvenuta
una sorta di crociata politico-religiosa contro le macchine. Conseguenza di
tutto ciò, nel mondo di Dune è quasi un sacrilegio servirsi di
strumenti
tecnologici, e si preferisce addestrare computer umani (i Mentat),
viaggiare nello spazio per mezzo di una sorta di "magia" che nessuno
comprende, combattere con soldati in carne ed ossa, addirittura sfidarsi in
duelli all'arma bianca.
Perchè
l'imperatore non controlla direttamente Dune ?
In realtà il potere dell'imperatore Shaddam IV è più apparente
che reale:
egli comanda le terribili truppe Sardaukar, ma non le potrebbe impiegare se
la Gilda Spaziale non gli fornisse le astronavi per portarle da un capo
all'altro del suo impero.
Dunque il vero potere è nelle mani dei navigatori della Gilda. Ma anche
costoro hanno un punto debole: hanno un continuo bisogno di Spezia, dalla
quale sono fortemente dipendenti. E' facile capire che, se l'imperatore
controllasse direttamente l'estrazione della Spezia, egli potrebbe
ricattare la Gilda Spaziale e liberarsi dal suo giogo.
In conclusione, i navigatori della Gilda non possono permettere che Shaddam
controlli Dune: per questo l'imperatore è costretto a servirsi dei suoi
poco fidati feudatari. E, nello stesso tempo, Shaddam deve mettere i suoi
vassalli l'uno contro l'altro, in modo che nessuno di loro diventi
abbastanza forte da minacciarlo.
Si tratta di un delicato equilibrio di poteri, magistralmente descritto da
Herbert, un sottile castello di carte che l'avvento del Qwisatz Haderach
farà crollare rovinosamente.
di Francesco Grasso
alt.fan.dune Frequently Asked Questions
Table of
Contents
1. General questions
1.1 What is Dune?
1.2 What is alt.fan.dune?
1.3 What is appropriate subject material for alt.fan.dune?
1.4 What other resources are on the Internet about Dune?
1.5 What are the origins of House Atreides?
2. Questions about written materials on Dune
2.1 What books
are in the Dune series?
2.2 What other books about Dune have been published?
2.3 Who/what are Marty and Daniel from the end of Chapterhouse: Dune?
2.4 Who/what is Scytale from Dune Messiah and Chapterhouse: Dune?
2.5 Are there any comics and illustrated books about Dune?
3. The Movie(s)
3.1 What is the
movie Dune?
3.2 Is there more than one version of the movie?
3.3 How do I get each version of the movie?
4. Questions about the game(s)
4.1 What MU*s are
there with a Dune theme?
4.2 How do I make MU*s look right on my screen?
4.3 Are there any PC games about Dune?
4.4 Are there any board games about Dune?
5. Questions about sound recordings relating to Dune
5.1 Are there any
sound recordings relating to Dune?
5.2 How do I get the movie soundtrack?
5.3 What does the movie soundtrack contain?
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Recent CHANGES
08/27/96: Section 1.1 resived
08/27/96: Section 1.4.3 revised
08/27/96: Section 3.2 revised
08/27/96: Section 3.3 revised
08/27/96: Section 4.1 revised
08/27/96: Section 5.2 revised
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1. General Questions
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1.1 What is Dune?
Dune is the first of a series of six science fiction books, known collectively
as the Dune Chronicles, by Frank Herbert.
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1.2 What is alt.fan.dune?
Alt.fan.dune is a newsgroup for postings relating to Frank Herbert's Dune series
or any of its adaptations, including the movie Dune and the on-line MUSH simulations
in the Dune universe. The group will provide a forum for fans of Herbert's work
to communicate, and for dissemination of MUSH announcements and plot information.
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1.3 What is appropriate
subject material for alt.fan.dune?
Any discussion of anything related to Herbert's Dune series is probably appropriate.
Please take advantage of keywords: use the keyword "movie" for discussion
about the movie, "book" for discussion of the books, "mush"
for discussion of subjects related to the MUSHes, "game" for discussion
of the game, etc. Discussions about general MUSH issues should be directed to
the rec.games.mud.* hierarchy, most likely rec.games.mud.tiny. Binaries are
not allowed in this newsgroup. Relevant binaries should be posted to a proper
alt.binaries newsgroup and a pointer to these binaries should be posted to alt.fan.dune.
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1.4 What other resources are on the Internet about Dune?
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1.4.1 Anonymous
FTP archives
alt.fan.dune FAQ:
nctuccca.edu.tw, /USENET/FAQ/alt/fan/dune
Dune II MUSH:
gardenia.berkeley.edu, /pub/Dune2
tinyfugue:
glia.biostr.washington.edu, /pub/tinyfugue
1.4.2 World Wide Web URLs
Due to the rapidly growing and changing list of URLs related to Dune, this section
is now maintained on the web. Refer to:
http://www.princeton.edu/~cgilmore/dune/links.html
for the most current listing of all known Dune-related sites.
1.4.3 Online games
sites
Dune II MUSH:
mindport.net 4201
Dune MUD:
servint.com 8888
Back to the Table of Contents
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1.5 What are the
origins of House Atreides?
(begin Children of Dune spoiler) In Children of Dune, just before Alia becomes
overwhelmed by the Baron, and the voices yell at her, one is described in particular:
"I, Agamemnon, your ancestor, demand audience!" (end Children of Dune
spoiler). This confirms the suspicion that the Atreides of Caladan are descendants
of the Ancient Greek House Atreides of Mycenae. The founder of House Atreides
is Atreus (Atreides in Greek means "son/descendant of Atreus") and
his son, Agamemnon Atreides, led the Greeks in the Trojan war, whose tale is
told in Homer's Iliad. The Iliad is a great epic poem (modern printings take
up large books), which was passed down through oral tradition. It was written
about half a century after the Trojan war, and is more fantasy than history,
but the archeological excavations of Heinrich Schlimman both in the now-Turkish
hill of Hisarlik and what he found to be Mycenae have prooved that the Trojan
War did take place, and that the fabled "Golden Mycenae" was indeed
a historical city state, which was at that time the major superpower in Greece.
Agamemnon is also a historical figure, and his tomb still exists in the archeological site of Mycenae in Pelloponese in Greece. Mycenae, a complete ancient city-state excavated and revealed, is a popular tourist attraction and open to the public, as it was the center of Greece at its time (which was accordingly named the Mycenean Era). Dune fans visiting the area should take the time to pay tribute to the place where it all started, or at least pick up a book or tourist guide from the area. :)
Answer courtesy of Stephanos Piperoglou.
Back to the Table of Contents
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2. Questions about
the books
Anyone with information about the references listed here (or others!) is welcome
to submit a brief review or synopsis of the material to cgilmore@phoenix.princeton.edu
for inclusion in this introduction.
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2.1 What books
are in the DUNE Series?
2.1.1 Dune, Frank Herbert (New York: Berkley Pub., 1987, c1965).
2.1.2 Dune Messiah, Frank Herbert (New York: Berkley Pub., 1987, c1969).
2.1.3 Children of Dune, Frank Herbert (New York: Berkley Pub., 1987, c1976).
2.1.4 God Emperor of Dune, Frank Herbert (New York: Berkley Pub., 1987, c1981).
2.1.5 Heretics of Dune, Frank Herbert (New York: Berkley Pub., 1986).
2.1.6 Chapterhouse: Dune, Frank Herbert (New York: Berkley Pub., 1987, c1985).
Back to the Table of Contents
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2.2 What other
books about Dune have been published?
2.2.1 Songs of Muad'Dib: poems and songs from Frank Herbert's Dune series and
his other writings,
edited by Brian Herbert. (New York: Ace, 1992).
2.2.2 The Dune Encyclopedia,
compiled by Willis E. McNelly (New York: Berkley Books, c1984). This book is
a comprehensive, authorized encyclopedia spanning the Dune series up to book
4, and including little-known information and nice drawings. It's written from
a post-Scattering perspective.
2.2.3 The Notebooks of Frank Herbert's Dune,
edited by Brian Herbert (New York: Perigee Books, c1988). ISBN: 0-399-51466-X.
Binding: Paperback.
2.2.4 The Maker of Dune: insights of a master of science fiction,
by Frank Herbert, edited by Tim O'Reilly (New York: Berkley Books, 1987).
2.2.5 The Making of Dune,
by Ed Naha. (New York: Berkley Books, 1984). This book is about the making of
the movie.
2.2.6 Eye,
Frank Herbert (New York: Berkley Pub., 1985). This book contains short stories
from throughout Mr. Herbert's career. Notable is the story, "The Road to
Dune," written in 1985.
Back to the Table of Contents
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2.3 Who/what are
Marty and Daniel, who appear at the end of CHAPTERHOUSE: DUNE?
From: ronaldr@microsoft.com (Ron Rosul)
They are face dancers, advanced beyond Tleilaxu control. Good chance they were,
or had the abilities of a Kwisatz Haderach (remember the Tleilaxu had developed
their own KH long ago). It was also implied that they had greater control over
their past-lives than the Bene Gesserit or the Tleilaxu Masters.
From: P.K.Clark@massey.ac.nz (Paul Clark)
The HM were running from a new breed of face dancers created by the Tleilaxu.
The face dancers became independent and fought off the HM using biological warfare,
which would not affect them since they could easily engineer themselves to be
immune.
Duncan was created from information bought back from the scattered Tleilaxu.
This is how he gained a lot of special powers.
The face dancers at the end had the same or similar powers as Duncan. They were, however, able to understand and use these powers whereas Duncan just floundered through without knowing what he was actually doing.
Marty and Daniel could in some respects, the extent of their powers is unclear, have control of what happened in their field of vision, which was a relatively large hunk of the universe. Duncan escaped from their field of vision and thus came outside of their control.
From: cjclark@athena.mit.edu
(Crist J Clark)
Literally, we know they are Face Dancers. We know they make reference to what
happens when you collect enough personas. We know the same thing is happening
to Duncan (although they say he's stretched out pretty thin). We know they can
see into the no-ship (they go beyond Paul or Leto's prescience). But we also
see Duncan and crew escape them by cutting all ties with their origins.
Another interpretation of the Face Dancers which can accompany any literal interpretation,
is that they are Herbert and his wife. Herbert looks on somewhat indifferently
and benevolently, interested but with other things in his life. In the end,
he lets (so Marty accuses) Duncan and his band escape, which is what Herbert
may have done, realizing this very well might be the last book of the series.
He gives a few characters the means to escape with unlimited possibilities free
from his powers.
Back to the Table of Contents
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2.3 Who/what is
Scytale from DUNE MESSIAH and CHAPTERHOUSE: DUNE?
From jraynor@minerva.cis.yale.edu (John P. Raynor)
The original Scytale was a Face Dancer, who was born (or, perhaps, "grown")
prior to the development of the Master caste. During his original life, the
ability to force gholas to recover their original memories was discovered. Although
Scytale, the Face Dancer, was killed by Paul Muad'dib at the end of "Dune
Messiah," his body was recovered, a ghola was grown, and then forced to
recover its original memories. Just what Scytale was at this point is a mystery:
it depends upon whether Face Dancers were, at that point, a biologically engineered
race (as they were during the "Heretics/Chapterhouse" era), or the
products of delicate, but non-genetic, surgical techniques. Fortunately, however,
it doesn't matter - Scytale is reborn through an unknown number of ghola incarnations.
Eventually, the ruling class of the Bene Tleilax (including the reincarnated
Scytale) intentionally decide to "adopt" the enigmatic, vaguely disturbing
"Master" form.
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2.4 Are there any
comics illustrated books about Dune?
2.4.1 The Illustrated Dune
by Frank Herbert, illustrations by John Schoenherr (New York: Berkley Pub.,
1978, c1965).
2.4.2 The official Marvel Comics adaption of Dune
adapted by Ralph Macchio, art by Bill Sienkiewicz (New York: Marvel Comics Group:
distributed by Berkley, 1984).
Back to the Table of Contents
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3. Questions about the movie(s)
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3.1 What is the
movie DUNE?
Dune was made into a movie of the same title, and is available on video. The
movie was directed by David Lynch (of Twin Peaks and Eraserhead fame), produced
by Dino di Laurentis, and starred: Kyle MacLachlan (Paul Muad'Dib), Jurgen Prochnow
(Leto), Sean Young (Chani), Francesca Annis (Jessica), Dean Stockwell (Dr. Yueh),
Virginia Madsen (Irulan), Patrick Stewart (Gurney), Jose Ferrar (Shaddam IV),
Sting (Feyd Rautha), Max von Sydow (Liet-Kynes), and Linda Hunt (Shadout Mapes).
The clothes the Fremen wear were designed by Jean-Gir.
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3.2 Is there more
than one version of the movie?
Yes. There are actually 2 versions of the movie.
3.2.1 Dune had its theatrical release in 1984. Its length is about 2 hours and 30 minutes. It has also been shown on the Sci-Fi channel. This version is also the standard video release.
3.2.2 The version which is commonly shown on television contains some scenes which were not in the movie. It is not available on video cassette. It is 4 hours long with commercials. This version contains certain scenes that the director, David Lynch, wanted cut, such as a scene of Gurney playing the baliset, and a voiceover introducing some of the characters. Lynch petitioned the Director's Guild to have his name removed from the credits of this version. The generic 'Alan Smithee' appears in his place.
There is also a Japanese import laserdisc letterboxed edition of the movie. It contains versions 3.2.1 and 3.2.2 for a total of 320 minutes from beginning to end of the disc. It contains no new scenes that are not in 3.2.1 and 3.2.2. Each version is subtitled in Japanese, and the theatrical release (version 3.2.1) is in a very nice widescreen format, although the color values are not quite right.
Back to the Table of Contents
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3.3 How do I get
each version of the movie?
Currently all releases of the movie, both from the US and Japan, are out of
print. There are no definite plans to re-release any version of the movie. Any
copy that you might find would either be used or a pirated copy.
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4. Questions about the game(s)
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4.1 What MU*s are
there with a Dune theme?
There are currently one MUSH and one MUD that are known. See section 1.4 for
game locations.
4.1.1 Dune II MUSH takes place during the reign of the Padishah Emporer Shaddam IV. Its starting date is 10,181, 10 years before the beginning of the book Dune. The game is based upon factional role-play centered on Kaitain, the Imperial seat. The emphasis of rule-based play the integration of an macro economy and the elimination of a micro economy are some of the interesting features of this MUSH.
4.1.4 Dune MUD is a hack-n-slash type of RPG. It takes place in an unspecified time period in many locations within the known universe.
For information about multi-user games in general, readers are directed to the rec.games.mud.* hierarchy.
Back to the Table of Contents
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4.2 How do I make
these MU*s look right on my screen?
How to set your system up so that a MU* looks reasonable can be a tricky puzzle,
and because there are so many different configurations, I'll just give some
quick tips:
If you use a terminal
program to dial an Internet account, emulate a vt100 if at all possible. You
may have to play with your screen-wrap setting, as well. You'll know if you
need it. Screen-wrap can also be controlled within some telnet's.
Be sure your terminal setting matches your terminal. :)
If you're using telnet, you'll find that other players' typing interferes with
your typing, causing some strangeness on the screen. This is inevitable, and
unfortunate. The only solution is a client program (see below).
The easiest way to defeat all screen problems is to compile a MUSH client program
to use instead of telnet. The tinyfugue client is available by anon-ftp from
glia.biostr.washington.edu, /pub/tinyfugue. For more information about clients,
read the MUD FAQ in rec.games.mud.announce.
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4.3 Are there any
PC games about Dune?
There are two readily available games for personal computers based on Dune:
Dune I and Dune II.
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4.3.1 Dune I
Dune I is a graphic adventure game based on both the book and the movie, in
which players take the role of Paul. Here's a review:
From: bdugan@gnu.ai.mit.edu (Bill Dugan)
"Dune" is an adventure/strategy game for DOS computers, written by
Cryo and published and distributed by Virgin Games. There is a version that
ships on floppy disk and a version that ships on CD-ROM (recommended). The game
roughly follows the plot of the first "Dune" novel, though there are
a number of plot twists which were introduced, presumably to let fans enjoy
some unpredictability rather than plodding through a plot they already know
by heart. For instance, rather than suffering the Betrayal, Duke Leto Atreides
becomes angry and leads an expedition to attack the Harkonnens and is captured.
As Paul Atreides, you must visit the Fremen sietches, gradually winning their
trust and building a power base. You must employ the Fremen to mine spice, allowing
you to send regular shipments to the Emperor to satisfy his demands. Excess
spice can be used to buy equipment from smugglers. Eventually you can train
more and more Fremen as troops rather than as spice gatherers, and attack the
Harkonnens, who land on Dune to challenge your authority.
Dune contains elements of adventure games as well as strategy games. The adventure game aspect: As Paul Atreides, you must visit many locations and talk to characters, asking them to do things or giving them objects to use. The strategy aspect focuses on the world map, where you assign the Fremen to perform different tasks in different places -- at first by physically visiting the Fremen and giving orders, and later by making use of telepathy, a previously unknown gift of the Kwisatz Haderach. :)
Dune is an engrossing game. The game play is continually interesting, with tidbits and new technology popping up now and then to renew interest. The graphics are very good, with flights over a 3-D rendered sandscape as you fly about in your ornithopter. The soundtrack is great -- mesmerizing, played with weird instruments with a vaguely Arabic feel. In the CD-ROM version, the pop-up heads of the characters (Duke Leto, Jessica, Gurney, Hawat, Chani, Stilgar...) are lip-synched to the audio of the characters talking to you. Good audio, and there are touches of humor -- if you stand in the desert with Gurney and talk to him, and he has nothing important to say, he just says, "It's cooler inside, isn't it?" A sound card is recommended and almost required.
Dune I is published by Virgin Games.
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4.3.2 Dune II
From: bdugan@gnu.ai.mit.edu (Bill Dugan)
Dune II is a very different type of game. It is a real-time tactical strategy
game, also for DOS computers. The game was also ported to the Sega CD. It was
written by Westwood Studios (now owned by Virgin). It is published and distributed
by Virgin Games. You can play the Atreides, the Harkonnens or the Ordos, another
noble family. You start with a primitive military base and spice harvester equipment.
You have one opponent, situated across the map from you. The map is colored
black at the beginning and becomes visible as your troops move into the unknown
areas of the board -- similar to "Empire" and all its descendents.
Dune II's uniqueness lies in its real-time nature. Unlike tactical strategy
games that make use of turn-based play, Dune II is real time. That is, if your
tanks are fighting enemy tanks in the southwest corner of the map and you are
viewing the battle closely in an effort to direct the battle, you may be neglecting
the manufacture of replacement troops back at your base, or a worm may be eating
one of your sandcrawlers up at the north end of the map. Just as in real life,
you can only focus your attention on one thing at a time.
After you finish the whole game there is still some replay value; you can switch to the two other families, which have other types of troops available. After you play the noble Atreides, as all Dune fans surely will :), you can start over as the Harkonnens with their "Devastator" tanks, or as the Ordos with their special chemical weapon that brainwashes enemy troops into accepting your orders for a short time.
Dune II is published by Westwood Studios, distributed by Virgin Games.
Dune II: The Battle for Arrakis - Official FAQ by S.E.Pollitt is available by e-mail from sepollit@teaching.cs.adelaide.edu.au or by anonymous ftp from ftp.uwp.edu:/pub/msdos/games/romulus/hints.
Back to the Table of Contents
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4.4 Are there any board games about Dune?
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4.4.1 Avalon Hill
Avalon Hill once made a board game called "Dune", which has since
gone out of print in English (though a French language edition is still floating
around), but old copies can sometimes still be found. It is reportedly quite
enjoyable.
LINDERT@SARA.NL (Rick te Lindert) writes:
Well, I own a French version, and it has a 1992 copyright. So my assumption
is that it is new, and that there used to be no French version before '92. The
French game company is called Jeux Descartes, and its full address is:
1, rue du Colonel Pierre Avia
75503 Paris Cedex 15
Noteworthy is the fact that the French version contains both modules (Duel and Spice Harvest) that were separately issued for the original Avalon Hill version.
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4.4.2 Parker Bros.
Parker Bros. also released a Dune game.
saint@htonight.jpl.nasa.gov (Dean St.Antoine) writes:
Dune Adventure game - by Parker Brothers (C)1984
Object: To eliminate all enemy characters and be the only player to have at
least one character remaining at the end of the game. Use your Spice, Harvesters,
Kanly cards, and Equipment cards to assist you in reaching this ultimate role.
The game board represents the water-starved planet of Dune. The spaces that form the inner circle of the board represent the castle of the rulers of Dune. The spaces surrounding the outer walls of the castle represent the hazardous sand-covered terrain of Dune.
Castle Spaces: Space Guild, Smuggler, Traitor, Bene Gesserit, Poison, Spice raid, and Training.
Desert spaces: Sietch, Spice, Duel, Worm and Sand Storm.
All in all this board game is worth having if you are a true Dune fan. It's a 2 to 4 player game with players playing a 3 character group.
Paul Atreides,
Gurney Halleck, Duke Leto Atreides.
Beast Rabban, Baron Harkonnen, Feyd-Rautha.
Sardaukar Warrior, Princess Irulan, Emperor Shaddam IV.
Dr. Kynes, Stilgar, Chani.
The pieces are quite nice and have each person's picture in the middle. The
spice is represented by the plastic pieces used in the game "Risk".
The game is based on the motion picture Dune. Pick this game up if you find
one. :)
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5. Questions about sound recordings relating to Dune
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5.1 Are there any
sound recordings relating to Dune?
5.1.1 "Sandworms of Dune" by Frank Herbert (Caedmon CDL 51565, p1978).
1 2-track mono cassette.
5.1.2 The soundtrack to the movie was apparently put out by Polydor, Production # 823 770. It has since been re-released in the US by the Collector's Pipeline on compact disc. ISBN 44807-00132 See also section 5.2 for how to get it.
5.1.3 "Dune - The Banquet Scene" by Frank Herbert. Mono lp. Approx 60 minutes. Read by the author. late 1970's.
5.1.4 "Battles of Dune" by Frank Herbert. Mono lp, cassette. Approx 60 minutes. Read by the author. Harper Classics. 1979, 1994.
5.1.5 "God Emperor of Dune" by Frank Herbert. Cassette. Approx 60 minutes. Read by the author. Harper Classics. 1994.
5.1.6 "Heretics of Dune" by Frank Herbert. Cassette. Approx 60 minutes. Read by the author. Harper Classics. 1994.
5.1.7 "Exxos - Dune a Spice Opera" by CRYO Interactive. Published by Virgin Records Ltd. Disc contains some songs not in the game (total tracks=13, tracks in game=8, one game song has two versions, the Dune theme). Apparently deleted in July, 1994. Write to: EXXOS: CRYO Interactive, Exxos, 43, Rue de Richelieu, 75001, PARIS, FRANCE.
5.1.8 "The DUNE Audio Collection" by Frank Herbert. 4 Cassettes. Read by the author. Caedmon, an Imprint of Harper Audio. 1995. Contains "Battles of Dune", "Sandworms of Dune", "Dune: The Banquet Scene", and "The Truths of Dune: Fear is the Mind Killer". ISBN 1-55994-957-0. Retails $25 U.S./$33.50 Canada.
5.1.9 "DUNE: a Recorded Interview". Author FRANK HERBERT and film director DAVID LYNCH discussn the making of "DUNE", the motion picture; followed by Frank Herbert's dialogue on beliefs, values and his writing. Printed as a Waldentapes Special Edition. ISBN 0-681-30895-8. According to Kevin Buchli it's a "$6.95 value priced at $2.95".
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5.2 How can I get
the movie soundtrack?
The soundtrack is now widely available in the US. Most, if not all, resellers
should be able to order the CD if it is not already on the shelves.
The soundtrack has also been re-released in Canada:
Manufactured for PolyGram Records and distributed by PolyGram Distribution, 6000 Cote de Le Liesse, St.Laurent, Quebec HAT 1E3. Divisions of PolyGram Group Canada Inc. It sells for about 16.99$ (Canadian dollars), so they say.
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5.3 What does the
soundtrack contain?
Many people have asked me to include a listing of the contents of the soundtrack.
Thanks to Clare Boylan for providing this information.
Written, composed and performed by Toto. Prophecy Theme by Brian Eno, Daniel Lanois and Roger Eno. All Selections produced by Toto except *, produced by Brian Eno. Copyright (c) 1984 copyright by Dino de Laurentiis Corporation
Track Details
1. Prologue 1:47
2. Main title 1:55
3. Robot Fight 1:18
4. Leto's Theme 1:43
5. The Box 2:37
6. The Floating Fat Man (The Baron) 1:24
7. Trip to Arrakis 2:35
8. First Attack 2:43
*9. Prophecy Theme 4:19
10. Dune (Desert Theme) 5:30
11. Paul Meets Chani 3:04
12. Prelude (Take my Hand) 0:59
13. Paul Takes the Water of Life 2:48
14. Big Battle 3:06
15. Paul Kills Feyd 1:51
16. Final Dream 1:25
17. Take My Hand 2:35
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Approved: news-answers-request@MIT.EDU
Newsgroups: alt.fan.dune,alt.answers,news.answers
Subject: alt.fan.dune Frequently Asked Questions (FAQ)
Summary: A periodic posting of frequently asked questions about alt.fan.dune,
Dune, and related matters.
Keywords: faq introduction intro
From: cgilmore@phoenix.princeton.edu
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Last-modified: 1996/08/27